AoeStats
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African Clearing

510466095Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 41m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Hindustanis · Uruguay
854
+14
🇺🇸 Danes · United States
814
+16
🇺🇸 Armenians · United States
751
+19
🇨🇳 Japanese · China
702
+21
🇺🇸 Koreans · United States
1000
-88
🇺🇸 Slavs · United States
769
-40
🇺🇸 Burgundians · United States
742
-36
🇺🇸 Franks · United States
742
-36
Player eAPM Actions Feudal Castle Imperial Opening
39 1,631 13:50 23:40 —
31 1,292 14:49 28:29 — ⚔ Archer Rush
30 1,259 17:38 24:14 — ⛏ Fast Castle
20 826 16:50 22:41 — ⛏ Fast Castle
16 680 16:44 27:07 39:53 ⛏ Fish Boom FC
10 406 16:46 22:45 36:19 ⛏ Fast Castle
7 296 16:22 31:30 —
6 247 20:34 40:11 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,730 9,580 6,690 950 33,950 40,202
12,380 7,315 4,685 1,600 25,980 28,478
8,185 9,168 4,380 830 22,563 32,801
6,550 7,725 4,485 1,500 20,260 24,079
7,600 5,825 2,945 1,525 17,895 20,282
7,945 4,000 5,200 200 17,345 20,080
5,075 4,945 600 100 10,720 14,011
5,940 3,370 950 105 10,365 15,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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