AoeStats
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MegaRandom

508671136Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 40m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1429
+13
🇧🇷 Romans · Brazil
1296
+19
🇩🇪 Persians · Germany
1407
-18
🇩🇪 Varangians · Germany
1304
-26
Player eAPM Actions Feudal Castle Imperial Opening
49 1,975 9:48 22:08 — ⚔ Scout Rush
39 1,589 9:20 22:34 40:01 ⚔ Drush into Scouts
36 1,451 10:56 16:37 39:26 ⛏ Fast Castle
34 1,370 8:50 22:06 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,340 9,260 7,230 425 32,255 36,683
14,450 7,688 8,505 1,150 31,793 32,739
15,040 10,291 3,110 1,050 29,491 30,609
10,025 7,459 2,870 500 20,854 21,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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