AoeStats
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Arena

510987994Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 105m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
537
+14
🇹🇷 Poles · Türkiye
516
+21
🇨🇦 Slavs · Canada
485
-25
🇺🇦 Saxons · Ukraine
485
-25
Player eAPM Actions Feudal Castle Imperial Opening
29 3,023 12:22 25:32 38:33 ⚔ Archer Rush
27 2,891 13:38 21:39 39:02 ⛏ Fast Castle
20 2,123 11:26 18:09 37:26 ⛏ Fast Castle
19 2,026 10:56 20:16 37:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,545 36,190 40,780 6,635 120,150 152,168
49,725 52,840 14,430 2,950 119,945 122,054
39,535 21,850 23,630 3,195 88,210 110,026
52,525 21,841 10,735 2,840 87,941 105,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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