AoeStats
← ravlyik

Black Forest

510980664Analyzed
2v2 RM · 4h ago on Oct 3, 2026· 62m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Italians · Czechia
484
+18
🇨🇦 Romans · Canada
448
+20
🇨🇦 Slavs · Canada
522
-37
🇺🇦 Saxons · Ukraine
522
-37
Player eAPM Actions Feudal Castle Imperial Opening
27 1,656 12:50 20:43 34:06 ⛏ Fast Castle
18 1,128 14:50 26:32 48:14 ⚔ FC into Archers
15 953 11:49 19:21 33:32 ⛏ Fast Castle
11 670 16:15 22:05 40:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,650 33,757 11,805 2,300 76,512 87,394
27,780 24,159 18,190 4,325 74,454 88,240
25,530 13,435 15,965 1,705 56,635 74,995
25,800 12,715 14,990 1,500 55,005 68,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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