AoeStats
← ravlyik

Black Forest

510885214Analyzed
2v2 RM · 6h ago on Oct 3, 2026· 70m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
514
+18
🇺🇾 Italians · Uruguay
496
+18
🇨🇦 Slavs · Canada
559
-37
🇺🇦 Saxons · Ukraine
559
-37
Player eAPM Actions Feudal Castle Imperial Opening
23 1,613 11:17 20:41 39:40 ⛏ Fast Castle
22 1,536 11:44 20:17 36:20 ⛏ Fast Castle
21 1,481 11:13 18:58 32:32 ⚔ FC into Skirms
14 998 13:36 23:55 37:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,565 17,191 18,080 2,980 64,816 82,641
18,775 25,690 12,365 2,950 59,780 113,900
24,795 20,640 10,560 1,400 57,395 78,363
17,715 28,450 6,295 1,875 54,335 58,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.