AoeStats
← ravlyik

Black Forest

510862879Analyzed
2v2 RM · 5h ago on Oct 2, 2026· 73m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
664
+17
🇪🇸 Burgundians · Spain
626
+17
🇨🇦 Slavs · Canada
676
-39
🇺🇦 Saxons · Ukraine
676
-39
Player eAPM Actions Feudal Castle Imperial Opening
24 1,741 15:55 21:59 34:06 ⛏ Fast Castle
23 1,659 11:29 20:18 44:41 ⛏ Fast Castle
17 1,243 15:28 21:07 43:14 ⛏ Fast Castle
15 1,098 12:46 19:30 28:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,505 23,323 16,505 4,075 73,408 106,799
21,700 31,615 8,450 2,925 64,690 83,265
26,220 21,380 11,325 3,685 62,610 87,936
17,705 13,754 9,115 3,450 44,024 60,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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