AoeStats
← ravlyik

Arena

510370721Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 41m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Koreans · Bosnia & Herzegovina
989
+17
🇨🇱 Bohemians · Chile
965
+17
🇨🇦 Slavs · Canada
1000
-51
🇺🇦 Saxons · Ukraine
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
29 1,194 11:54 24:02 39:35
21 844 11:42 18:37 38:35 ⛏ Fast Castle
18 738 11:05 15:01 28:47 ⛏ Fast Castle
16 668 12:05 16:49 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,225 21,050 8,560 1,500 45,335 55,120
15,255 10,980 5,490 980 32,705 41,263
9,225 18,945 1,985 1,100 31,255 33,479
9,090 5,310 5,495 2,050 21,945 30,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.