AoeStats
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Arena

510873430Analyzed
2v2 RM · 3h ago on Oct 2, 2026· 74m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
500
+22
🇺🇸 Magyars · United States
455
+24
🇨🇦 Slavs · Canada
637
-50
🇺🇦 Saxons · Ukraine
637
-50
Player eAPM Actions Feudal Castle Imperial Opening
54 4,028 11:58 26:31 33:45
25 1,883 12:24 24:29 37:29
22 1,622 13:13 18:58 37:36 ⛏ Fast Castle
17 1,293 10:10 23:27 35:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,780 60,965 19,790 3,250 107,785 128,684
31,255 45,315 8,190 1,725 86,485 92,518
31,455 18,010 16,625 4,400 70,490 90,380
25,260 19,310 13,130 3,550 61,250 80,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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