AoeStats
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Baltic

510823650Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 61m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
845
+13
🇫🇷 Franks · France
713
+17
🇨🇦 Slavs · Canada
764
-38
🇺🇦 Saxons · Ukraine
764
-38
Player eAPM Actions Feudal Castle Imperial Opening
23 1,376 11:24 21:35 40:16 ⛏ Fast Castle
16 983 11:20 17:25 34:54 ⚔ FC into Archers
12 744 11:38 20:17 39:58 ⚔ Scout Rush
9 574 11:50 20:18 45:14 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,720 20,585 15,195 5,225 60,725 77,555
17,055 24,160 5,525 2,250 48,990 55,618
13,450 12,856 11,315 3,385 41,006 48,973
8,150 6,025 3,040 650 17,865 23,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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