AoeStats
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Arena

510285652Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 5m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saxons · Australia
788
+13
🇹🇼 Hindustanis · Taiwan
759
+14
🇦🇺 Mongols · Australia
633
+20
🇩🇪 Britons · Germany
611
+20
🇨🇳 Byzantines · China
744
-18
🇨🇳 Shu · China
743
-18
🇨🇳 Mongols · China
701
-16
🇨🇳 Slavs · China
682
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 241 — — —
35 183 — — —
21 107 — — —
19 97 — — —
18 91 — — —
11 57 — — —
5 25 — — —
3 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 200 0 0 700 602
500 200 0 0 700 624
450 175 50 0 675 656
550 125 0 0 675 834
450 75 0 0 525 603
500 25 0 0 525 300
300 50 0 0 350 747
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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