AoeStats
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Black Forest

509969431Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 28m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
835
+7
🇦🇷 Danes · Argentina
770
+9
🇦🇷 Sicilians · Argentina
755
+11
🇦🇷 Bulgarians · Argentina
797
-15
🇩🇪 Italians · Germany
597
-8
🇵🇪 Persians · Peru
444
-4
Player eAPM Actions Feudal Castle Imperial Opening
32 917 14:12 — —
25 699 11:08 22:23 — ⛏ Fast Castle
20 572 22:54 — — ⚔ Towers FC
19 538 11:02 — — ⚔ Tower Rush
15 439 14:01 18:34 — ⛏ Fast Castle
8 240 12:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,660 4,350 1,710 1,500 14,220 15,228
5,655 2,660 950 1,050 10,315 12,157
4,150 3,090 405 100 7,745 10,110
3,465 2,664 275 450 6,854 7,039
2,375 1,543 240 125 4,283 6,557
1,700 395 0 0 2,095 2,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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