AoeStats
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Baltic

510343931Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 15m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Varangians · Russia
1442
+10
🇺🇦 Dravidians · Ukraine
1381
+13
🇨🇳 Slavs · China
1323
-12
🇳🇱 Armenians · Netherlands
1303
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 769 10:32 — — ⛏ Fish Boom into Galleys
46 730 11:11 — — ⛏ Fish Boom into Galleys FC
37 578 11:14 — — ⛏ Fish Boom into Galleys
36 562 10:47 — — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
2,625 3,975 1,460 0 8,060 8,679
2,900 2,963 570 0 6,433 6,595
2,460 2,907 530 0 5,897 6,526
2,605 2,716 170 0 5,491 6,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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