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Lombardia

508569579Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 44m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1192
+15
🇧🇷 Magyars · Brazil
1192
+15
🇧🇷 Burgundians · Brazil
1166
+16
🇦🇷 Byzantines · Argentina
1224
-17
🇦🇷 Franks · Argentina
1149
-15
🇦🇷 Saxons · Argentina
1136
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,660 9:13 20:00 34:23 ⚔ Scout Rush
43 1,915 9:38 21:39 44:40 ⚔ Scout Rush
35 1,576 10:03 18:13 41:17
27 1,199 11:58 17:31 —
26 1,167 10:20 23:10 — ⚔ Scout Rush
19 871 9:45 20:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,225 15,467 10,255 2,190 44,137 47,406
15,620 13,127 6,150 3,725 38,622 40,448
14,315 13,096 7,800 950 36,161 39,927
14,810 10,139 9,225 300 34,474 37,272
14,155 5,869 7,945 100 28,069 35,058
5,290 4,355 525 850 11,020 13,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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