AoeStats
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Arena

509489175Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 55m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
916
+11
🇨🇱 Franks · Chile
828
+14
🇨🇱 Malians · Chile
783
+16
🇺🇸 Huns · United States
860
-16
🇺🇸 Berbers · United States
834
-15
🇺🇸 Varangians · United States
691
-10
Player eAPM Actions Feudal Castle Imperial Opening
22 1,232 11:24 15:25 26:00 ⛏ Fast Castle
17 928 12:36 17:23 49:44 ⛏ Fast Castle
14 753 13:16 20:16 36:30
12 675 11:23 15:39 43:53 ⛏ Fast Castle
12 668 10:38 21:40 36:00 ⛏ Fast Castle
10 565 15:04 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,725 20,770 20,165 3,600 69,260 90,397
22,715 16,360 9,045 5,750 53,870 59,833
20,480 12,455 14,645 2,875 50,455 51,323
15,755 6,040 8,615 1,230 31,640 31,674
13,480 8,590 6,295 750 29,115 36,922
6,050 5,825 225 520 12,620 13,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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