AoeStats
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Pilgrims

509542772Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 50m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Wei · Australia
949
+14
🇦🇺 Byzantines · Australia
913
+16
🇦🇺 Varangians · Australia
912
+16
🇺🇸 Bulgarians · United States
942
-17
🇺🇸 Persians · United States
909
-15
🇺🇸 Japanese · United States
874
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,790 12:10 19:50 36:26 ⛏ Fish Boom FC
28 1,417 13:05 25:40 36:41 ⛏ Fish Boom into Fire Galleys into Galleys FC
26 1,317 15:53 20:37 43:36 ⛏ Fish Boom FC
18 886 12:11 25:20 — ⛏ Fish Boom into Fire Galleys FC
17 848 11:52 22:17 — ⛏ Fish Boom
12 588 13:34 19:28 38:36 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,490 18,975 9,605 3,410 47,480 58,598
18,280 12,265 11,565 2,250 44,360 54,138
13,370 19,615 7,545 1,350 41,880 41,826
16,430 13,125 6,935 3,100 39,590 43,175
14,235 11,050 5,175 1,730 32,190 37,341
11,180 8,540 1,865 2,655 24,240 28,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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