AoeStats
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Nomad

509333575Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 99m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Teutons · Vietnam
996
+12
🇵🇱 Persians · Poland
940
+14
🇨🇳 Vikings · China
938
+14
🇨🇳 Dravidians · China
907
+16
🇦🇺 Wei · Australia
936
-15
🇦🇺 Ethiopians · Australia
912
-14
🇦🇺 Varangians · Australia
892
-14
🇦🇺 Celts · Australia
877
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 4,200 15:50 25:53 43:29 ⚔ Scout Rush
40 4,015 16:09 21:08 40:46 ⛏ Fish Boom FC
30 3,005 19:25 27:03 42:05 ⚔ Fish Boom into M@A FC into Scouts
23 2,286 13:28 19:41 36:41 ⛏ Fish Boom into Fire Galleys FC
21 2,060 14:45 25:12 — ⛏ Fish Boom into Fire Galleys FC into Galleys
19 1,907 16:12 26:56 — ⚔ Fish Boom into Archers
15 1,536 14:52 20:22 31:15 ⛏ Fish Boom into Fire Galleys FC
5 464 18:04 22:00 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
58,645 39,003 43,755 4,245 145,648 194,600
43,245 34,091 22,085 9,405 108,826 134,574
50,505 24,110 21,620 3,100 99,335 114,859
18,625 28,005 7,905 4,360 58,895 62,353
19,770 27,338 6,070 2,330 55,508 62,146
17,755 23,005 9,020 3,100 52,880 63,637
18,920 14,522 7,960 3,745 45,147 49,841
8,515 4,684 1,395 1,540 16,134 18,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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