AoeStats
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Socotra

504143053Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 55m 34s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Armenians · United Kingdom
1055
+36
🇨🇳 Teutons · China
1002
+32
🇨🇱 Britons · Chile
989
-14
🇨🇱 Mapuche · Chile
988
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,414 9:14 32:39 54:59 ⚔ Towers FC
32 1,767 12:03 24:06 45:16 ⚔ M@A into Skirms
25 1,392 11:17 36:17 54:27 ⛏ Fast Castle
23 1,287 12:30 24:11 40:14 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,280 19,853 11,365 1,625 54,123 58,053
16,400 15,913 2,555 3,635 38,503 44,449
12,415 12,112 6,895 750 32,172 32,015
9,975 9,977 4,580 450 24,982 26,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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