AoeStats
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Lombardia

509085881Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 48m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Lithuanians · Belgium
1092
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1067
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🇦🇹 Danes · Austria
1027
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🇨🇳 Persians · China
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🇦🇺 Cumans · Australia
1070
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🇨🇳 Bohemians · China
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🇯🇵 Armenians · Japan
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Player eAPM Actions Feudal Castle Imperial Opening
27 1,317 11:32 15:48 32:37 ⛏ Fast Castle
27 1,325 10:57 14:30 31:02 ⛏ Fast Castle
21 1,006 11:12 15:02 39:36 ⛏ Fast Castle
21 1,001 10:50 16:30 31:28 ⛏ Fast Castle
20 974 12:04 17:49 37:20 ⛏ Fast Castle
20 948 9:59 21:46 34:20 ⚔ Scout Rush
17 815 9:57 20:10 — ⚔ Scout Rush
14 667 10:16 17:12 37:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,405 21,583 22,440 5,095 74,523 81,471
32,895 18,390 17,115 3,605 72,005 74,809
24,975 15,488 6,675 2,900 50,038 55,364
21,400 13,400 10,965 2,530 48,295 51,391
22,145 9,083 6,095 4,470 41,793 58,301
11,215 11,955 4,075 3,670 30,915 36,358
11,770 12,185 1,740 3,040 28,735 43,672
7,700 7,365 1,630 1,790 18,485 23,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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