AoeStats
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Lombardia

510237200Analyzed
3v3 RM · 4d ago on Sep 30, 2026· 107m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1128
+13
🇺🇸 Danes · United States
1066
+15
🇺🇸 Lithuanians · United States
1058
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🇨🇷 Turks · Costa Rica
1076
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🇨🇳 Portuguese · China
1036
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🇺🇸 Persians · United States
1019
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 6,934 11:27 20:25 35:28 ⛏ Fast Castle
43 4,640 9:55 17:55 35:09 ⚔ FC into Scouts
41 4,420 11:46 19:19 38:45 ⛏ Fast Castle
26 2,769 12:30 17:11 30:16 ⛏ Fast Castle
21 2,200 10:37 18:26 40:37 ⛏ Fast Castle
13 1,440 11:56 17:11 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,315 72,328 41,040 4,630 166,313 184,359
73,025 53,283 31,610 5,375 163,293 174,141
98,455 19,867 32,840 3,100 154,262 167,509
57,450 41,305 30,185 4,645 133,585 148,765
38,885 44,196 30,380 11,455 124,916 129,081
43,145 35,681 17,690 3,855 100,371 118,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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