AoeStats
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Black Forest

510531260Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 80m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Slavs · Brazil
745
+12
🇨🇳 Persians · China
728
+13
🇯🇵 Mongols · Japan
552
+20
🇮🇳 Khmer · India
546
+20
🇺🇸 Spanish · United States
748
-19
🇩🇰 Franks · Denmark
662
-17
🇦🇺 Varangians · Australia
607
-15
🇭🇰 Turks · Hong Kong SAR China
600
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,921 12:18 19:28 34:44 ⛏ Fast Castle
37 2,997 12:18 22:47 33:56 ⛏ Fast Castle
21 1,731 16:06 23:07 33:48 ⛏ Fast Castle
19 1,533 12:18 16:25 32:00 ⛏ Fast Castle
17 1,363 14:48 21:18 32:26 ⛏ Fast Castle
12 997 17:23 23:27 30:35 ◆ FC into Fast Imp
11 848 12:20 21:26 34:35 ⛏ Fast Castle
5 416 13:58 21:22 35:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
0
68,320 19,025 33,415 4,165 124,925 132,664
42,570 20,576 33,730 7,235 104,111 154,406
47,345 23,267 27,695 3,845 102,152 120,578
20,600 39,515 27,280 4,650 92,045 131,148
39,370 14,810 24,485 2,955 81,620 122,435
31,240 14,066 30,265 1,680 77,251 82,070
24,950 18,770 23,450 3,400 70,570 94,650
16,115 7,165 10,445 1,400 35,125 53,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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