AoeStats
← Cletus1988

Baltic

510686083Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 50m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bengalis · Taiwan
1125
+12
🇦🇺 Magyars · Australia
1087
+14
🇲🇽 Saxons · Mexico
1075
-14
🇲🇽 Vietnamese · Mexico
1016
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,363 10:36 24:00 40:55 ⚔ Fish Boom into Archers into Skirms
43 2,167 10:32 26:10 48:22 ⛏ Fish Boom into Galleys FC
25 1,253 12:13 21:12 39:38 ⛏ Fish Boom into Galleys into Fire Galleys FC
21 1,063 12:06 28:02 34:35 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
21,365 21,996 13,610 2,985 59,956 62,584
23,550 17,249 10,655 200 51,654 55,638
19,800 13,848 12,345 2,205 48,198 49,680
17,925 16,334 6,705 1,750 42,714 49,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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