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Nomad

510340829Analyzed
2v2 RM · 5h ago on Sep 30, 2026· 99m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1481
+17
🇩🇪 Persians · Germany
1471
+17
🇦🇹 Varangians · Austria
1513
-18
🇦🇹 Koreans · Austria
1473
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 4,736 13:24 21:15 35:57 ⛏ Fish Boom into Fire Galleys FC
37 3,656 12:16 22:09 41:12 ⛏ Fish Boom into Galleys FC
32 3,180 16:31 20:12 53:57 ⛏ Fish Boom FC
30 3,019 13:19 21:07 46:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
73,150 33,329 39,890 11,700 158,069 176,016
57,405 67,978 15,270 7,065 147,718 151,028
59,165 42,176 40,885 5,395 147,621 154,510
44,660 15,778 18,800 6,390 85,628 98,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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