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African Clearing

510300170Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 47m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Bohemians · Denmark
1465
+14
🇦🇺 Japanese · Australia
1432
+15
🇨🇳 Romans · China
1391
+17
🇹🇼 Varangians · Taiwan
1385
+17
🇦🇹 Varangians · Austria
1471
-19
🇨🇿 Maya · Czechia
1469
-18
🇦🇺 Mongols · Australia
1358
-13
🇦🇺 Huns · Australia
1338
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 3,383 14:18 25:47 35:58 ⚔ Archer Rush
45 2,148 12:44 25:45 — ⚔ Scout Rush
41 1,946 14:46 20:24 33:29 ⛏ Fish Boom FC
40 1,910 13:27 17:22 40:32 ⛏ Fast Castle
38 1,831 13:54 17:59 34:55 ⛏ Fast Castle
37 1,775 12:18 23:26 43:51 ⚔ Scouts into Fish Boom
37 1,773 14:09 21:34 36:39 ⚔ Scout Rush
28 1,345 12:11 16:06 37:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,595 33,943 18,630 3,955 73,123 97,183
17,505 14,235 10,595 2,350 44,685 54,468
15,025 15,935 8,310 3,950 43,220 44,832
17,370 16,045 5,785 1,895 41,095 41,897
11,620 17,745 10,135 760 40,260 46,993
14,785 9,666 6,800 5,055 36,306 43,984
16,975 8,776 5,195 1,805 32,751 44,431
15,715 5,615 6,835 2,555 30,720 34,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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