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Arena

509697663Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 51m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Khmer · Georgia
1428
+14
🇬🇧 Saxons · United Kingdom
1389
+16
🇺🇸 Cumans · United States
1386
+16
🇸🇪 Vikings · Sweden
1365
+17
🇦🇹 Wu · Austria
1481
-20
🇦🇹 Saracens · Austria
1408
-17
🇲🇽 Poles · Mexico
1345
-14
🇭🇰 Teutons · Hong Kong SAR China
1297
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 3,228 8:51 20:41 35:31 ⛏ Fast Castle
56 2,861 10:57 14:59 27:35 ⛏ Fast Castle
53 2,738 8:31 21:22 35:04 ⚔ Towers FC
50 2,591 10:34 14:23 31:45 ⛏ Fast Castle
49 2,517 10:50 14:24 27:44 ⛏ Fast Castle
38 1,954 10:07 13:19 27:11 ⛏ Fast Castle
36 1,867 10:28 14:47 35:32 ⛏ Fast Castle
27 1,411 10:20 15:04 36:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,610 35,665 19,920 2,350 102,545 106,398
33,945 23,718 30,780 5,655 94,098 100,871
43,845 16,235 25,220 3,070 88,370 94,011
29,400 24,825 11,375 1,000 66,600 74,894
25,460 19,885 15,740 4,850 65,935 76,553
25,635 26,305 10,820 3,100 65,860 70,251
20,295 22,938 12,815 2,430 58,478 64,966
16,180 14,095 10,455 2,250 42,980 52,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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