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Black Forest

509423367Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 45m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Ethiopians · Austria
1377
+17
🇨🇳 Persians · China
1354
+18
🇮🇹 Danes · Italy
1354
+18
🇩🇪 Japanese · Germany
1345
+17
🇹🇼 Celts · Taiwan
1413
-18
🇦🇷 Bengalis · Argentina
1407
-19
🇨🇱 Mongols · Chile
1400
-18
🇲🇽 Burgundians · Mexico
1334
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,674 10:36 14:44 38:03 ⛏ Fast Castle
55 2,512 10:56 14:25 31:42 ⛏ Fast Castle
48 2,170 10:05 13:29 31:04 ⛏ Fast Castle
42 1,917 11:27 15:51 — ⛏ Fast Castle
39 1,759 14:02 18:27 33:37 ⛏ Fast Castle
34 1,537 12:04 16:31 34:48 ⛏ Fast Castle
31 1,413 11:57 27:37 38:23
30 1,347 11:29 15:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,655 26,475 13,390 2,365 67,885 75,732
28,075 17,795 17,515 3,610 66,995 73,814
22,780 15,445 7,640 2,910 48,775 58,236
15,800 21,790 8,235 1,250 47,075 53,336
15,100 14,100 10,050 4,200 43,450 52,691
15,605 10,170 7,745 2,385 35,905 41,692
8,275 11,276 2,930 685 23,166 24,598
6,375 7,573 1,420 840 16,208 16,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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