AoeStats
← Sealion42

African Clearing

510626031Analyzed
2v2 RM · 2h ago on Oct 1, 2026· 55m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Khitans · Czechia
1310
+14
🇨🇿 Varangians · Czechia
1247
+17
🇫🇷 Huns · France
1298
-17
🇺🇦 Spanish · Ukraine
1237
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,750 12:33 16:30 44:31 ⛏ Fast Castle
30 1,668 13:33 18:12 41:27 ⛏ Fast Castle
27 1,496 18:07 21:47 44:10 ⛏ Fast Castle
26 1,457 16:26 21:17 44:58 ⚔ M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
31,165 21,520 11,060 2,000 65,745 69,221
22,440 14,126 12,415 1,800 50,781 55,279
15,290 14,548 10,585 2,675 43,098 45,064
11,250 9,509 3,960 1,785 26,504 28,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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