AoeStats
← Sealion42

Nomad

510615368Analyzed
2v2 RM · 5h ago on Oct 1, 2026· 49m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Persians · Ukraine
1204
+18
🇨🇿 Armenians · Czechia
1180
+18
🇸🇪 Saxons · Sweden
1243
-18
🇸🇪 Spanish · Sweden
1231
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 2,167 13:41 20:21 — ⚔ Fish Boom FC into Archers
30 1,462 12:40 22:04 42:19 ⛏ Fish Boom into Fire Galleys FC
29 1,442 14:22 21:32 34:54 ⛏ Fish Boom FC
19 919 14:26 23:12 44:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,505 21,206 12,325 3,465 58,501 59,082
17,010 14,300 9,925 2,350 43,585 46,017
12,030 16,250 6,545 2,500 37,325 38,588
11,145 8,030 5,805 3,100 28,080 28,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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