AoeStats
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Black Forest

510653000Analyzed
3v3 RM · 6h ago on Oct 2, 2026· 59m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
646
+5
🇺🇸 Maya · United States
626
+5
🇺🇸 Spanish · United States
527
+8
🇲🇽 Persians · Mexico
393
-7
🇩🇪 Mongols · Germany
376
-7
🇲🇽 Khmer · Mexico
261
-4
Player eAPM Actions Feudal Castle Imperial Opening
24 1,454 13:49 19:57 35:20 ⛏ Fast Castle
21 1,254 10:34 21:40 43:14
20 1,171 13:56 33:29 48:39 ⚔ Archers into Scouts
13 776 13:46 28:23 39:46 ⛏ Fast Castle
11 649 32:13 50:40 — ⚔ Scout Rush
10 596 19:03 25:12 39:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,705 16,710 18,080 2,900 63,395 77,068
26,910 17,793 14,195 2,900 61,798 85,435
21,175 19,324 8,535 2,515 51,549 57,727
22,705 13,438 9,880 3,120 49,143 58,299
14,325 16,718 11,370 2,230 44,643 51,096
10,080 8,036 3,615 650 22,381 24,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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