AoeStats
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Fortress

509466802Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 100m 15s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
593
+16
🇪🇸 Lithuanians · Spain
531
+19
🇫🇷 Bohemians · France
506
+20
🇺🇸 Danes · United States
626
-20
🇺🇸 Vikings · United States
609
-19
🇺🇸 Spanish · United States
549
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 3,114 8:54 16:24 42:40 ⛏ Fast Castle
23 2,279 7:14 15:48 33:52 ⛏ Fast Castle
19 1,915 8:42 13:43 30:15 ⛏ Fast Castle
17 1,743 8:39 18:03 30:26 ⛏ Fast Castle
16 1,594 10:05 16:19 25:50 ⛏ Fast Castle
12 1,174 6:16 12:11 26:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
119,420 70,795 99,795 4,505 294,515 302,867
61,650 57,707 38,550 5,925 163,832 165,901
49,665 27,600 25,525 4,015 106,805 128,270
50,610 19,025 26,880 5,750 102,265 105,981
17,405 44,555 20,685 4,925 87,570 109,881
39,460 16,935 24,960 2,740 84,095 90,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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