AoeStats
← EmptyJet7586

Nomad

510368861Analyzed
4v4 RM · 16h ago on Sep 30, 2026· 49m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Koreans · Norway
973
+15
🇦🇷 Saracens · Argentina
961
+15
🇨🇳 Mongols · China
931
+17
🇨🇱 Celts · Chile
923
+26
🇷🇴 Cumans · Romania
1053
-21
🇲🇹 Khmer · Malta
1000
-55
🇩🇰 Danes · Denmark
928
-15
🇷🇴 Bulgarians · Romania
796
-10
Player eAPM Actions Feudal Castle Imperial Opening
21 1,026 16:21 21:43 44:57 ⛏ Fish Boom into Fire Galleys FC
20 988 18:57 23:28 29:39 ⛏ Fish Boom FC into Fast Imp
20 990 15:33 26:51 46:20 ⛏ Fish Boom FC
18 913 14:54 23:21 34:56 ⛏ Fish Boom FC
18 891 16:55 34:52 47:50 ⛏ Fish Boom
15 760 18:10 29:41 — ⚔ Fish Boom into Drush into Towers into Skirms into Fire Galleys
15 723 14:46 24:31 44:16 ⚔ Fish Boom into Towers into Scouts
4 199 19:04 — — ⚔ Fish Boom into Drush into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,680 33,060 13,925 4,530 67,195 81,908
16,470 16,530 9,055 2,550 44,605 62,146
13,950 16,135 5,095 500 35,680 38,903
14,850 10,616 5,120 3,710 34,296 39,517
11,295 7,270 4,315 3,450 26,330 29,271
10,325 10,945 2,250 1,825 25,345 28,244
9,125 9,626 3,330 2,500 24,581 26,709
3,165 2,160 175 850 6,350 6,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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