AoeStats
← < blank >

Arena

510204693Analyzed
2v2 RM · 16h ago on Sep 29, 2026· 68m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Lithuanians · Israel
802
+17
🇮🇱 Magyars · Israel
731
+20
🇦🇷 Varangians · Argentina
877
-21
🇦🇷 Byzantines · Argentina
764
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,781 11:50 18:38 35:27 ⛏ Fast Castle
36 2,457 12:13 16:27 32:29 ⛏ Fast Castle
27 1,824 10:37 20:45 33:11 ⛏ Fast Castle
22 1,496 11:19 18:53 32:07

Resources

Player Food Wood Gold Stone Spent Collected
36,705 12,910 31,515 3,725 84,855 92,374
38,835 19,335 17,465 3,450 79,085 85,567
34,645 21,480 19,105 3,735 78,965 85,441
27,870 14,400 18,170 2,880 63,320 76,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.