AoeStats
← Antonio

Lombardia

510258095Analyzed
3v3 RM · 13h ago on Sep 30, 2026· 7m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
750
+15
694
+18
🇲🇽 Sicilians · Mexico
652
+19
🇨🇳 Vietnamese · China
827
-21
🇦🇷 Teutons · Argentina
818
-21
🇨🇳 Turks · China
549
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 189 — — —
25 192 — — —
23 175 — — —
21 161 — — —
15 116 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 225 50 0 1,725 1,600
1,050 200 50 0 1,300 964
850 275 50 0 1,175 924
250 234 50 0 534 161
150 66 50 0 266 392
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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