AoeStats
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Arena

510201590Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 27m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Slavs · Chile
1046
+14
🇨🇱 Danes · Chile
954
+18
🇦🇷 Romans · Argentina
1000
-48
🇦🇷 Persians · Argentina
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
42 1,174 11:31 18:46 — ⛏ Fast Castle
33 926 9:33 27:16 — ⚔ Scout Rush
27 750 11:24 15:42 — ⛏ Fast Castle
22 624 13:29 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,120 5,005 1,995 0 15,120 15,854
5,860 4,470 1,800 100 12,230 13,506
5,650 3,185 995 0 9,830 13,789
4,120 1,955 120 10 6,205 6,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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