AoeStats
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Pilgrims

510239611Analyzed
3v3 RM · 23h ago on Sep 30, 2026· 24m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
957
+13
🇺🇸 Varangians · United States
952
+13
🇺🇸 Franks · United States
918
+14
🇲🇽 Varangians · Mexico
924
-15
🇺🇸 Hindustanis · United States
899
-14
🇹🇷 Slavs · Türkiye
826
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 853 12:45 — — ⛏ Fish Boom into Fire Galleys
31 735 10:25 19:59 — ⚔ Fish Boom into Towers FC
30 724 10:46 16:36 — ⛏ Fish Boom FC
21 507 13:39 — — ⚔ Fish Boom into Scouts
18 434 11:58 — — ⚔ Fish Boom into Scouts
16 387 10:19 16:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,200 6,035 1,115 1,075 13,425 13,868
5,335 4,267 915 910 11,427 11,922
3,835 4,060 250 225 8,370 10,026
3,830 2,854 450 850 7,984 8,425
3,690 3,095 290 100 7,175 8,110
2,650 3,586 275 225 6,736 8,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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