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Arena

509997682Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 69m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Portuguese · Australia
1134
+18
🇭🇰 Wei · Hong Kong SAR China
1099
+19
🇲🇽 Byzantines · Mexico
1073
+20
🇪🇸 Huns · Spain
1018
+22
🇦🇷 Portuguese · Argentina
1281
-23
🇦🇷 Britons · Argentina
1224
-22
🇦🇷 Varangians · Argentina
1178
-20
🇦🇷 Cumans · Argentina
1011
-39
Player eAPM Actions Feudal Castle Imperial Opening
56 3,860 9:58 14:01 34:41 ⛏ Fast Castle
45 3,076 10:40 14:45 29:34 ⛏ Fast Castle
33 2,302 11:27 15:20 28:06 ⛏ Fast Castle
32 2,210 12:12 17:17 37:17 ⛏ Fast Castle
27 1,853 11:49 16:06 32:17 ⛏ Fast Castle
27 1,855 10:46 14:47 34:44 ⛏ Fast Castle
23 1,566 11:19 15:56 34:49 ⛏ Fast Castle
22 1,489 10:11 25:11 44:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,015 26,045 41,380 6,925 132,365 135,678
56,710 27,680 29,460 4,450 118,300 129,815
31,090 26,090 30,600 7,075 94,855 107,062
30,035 33,320 10,895 1,955 76,205 81,970
35,395 15,250 14,920 2,300 67,865 73,032
29,305 12,080 18,070 2,150 61,605 72,805
20,635 23,595 8,490 3,355 56,075 68,344
12,415 17,835 13,180 3,245 46,675 50,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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