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Oasis

509634600Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 44m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
847
+14
🇹🇼 Danes · Taiwan
838
+15
🇦🇹 Hindustanis · Austria
833
+15
🇦🇹 Turks · Austria
826
+15
🇮🇳 Magyars · India
845
-17
🇹🇷 Spanish · Türkiye
800
-14
🇨🇳 Romans · China
798
-14
🇹🇼 Khmer · Taiwan
792
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,021 9:47 16:48 41:03 ⛏ Fast Castle
18 795 13:13 25:30 40:52 ⛏ Fast Castle
17 769 10:53 21:50 37:39 ⛏ Fast Castle
17 750 22:47 — — ⚔ Drush
15 674 20:41 37:49 — ⚔ Drush FC
13 572 10:33 21:27 36:57 ⛏ Fast Castle
13 574 — — —
9 400 12:32 25:45 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,435 14,860 5,395 950 38,640 42,918
13,960 12,750 8,755 1,705 37,170 42,486
16,940 10,826 6,010 3,050 36,826 44,352
16,055 9,035 5,960 1,000 32,050 42,008
7,700 3,888 1,440 850 13,878 14,137
4,170 1,610 310 250 6,340 7,013
3,550 1,720 430 195 5,895 6,917
800 425 50 100 1,375 1,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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