AoeStats
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African Clearing

510348713Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 28m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1544
+15
1447
+19
🇧🇷 Varangians · Brazil
1558
-18
🇧🇷 Huns · Brazil
1497
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,204 12:47 16:50 — ⛏ Fast Castle
43 1,220 12:30 — — ⚔ Archers into Skirms
41 1,162 11:53 24:11 — ⚔ Scout Rush
27 746 12:35 17:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,475 2,964 3,205 850 16,494 15,773
5,200 4,513 2,020 300 12,033 13,125
4,320 4,050 2,550 245 11,165 11,664
4,955 2,788 890 100 8,733 8,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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