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Fortress

509612611Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 22m 53s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1496
+20
🇨🇳 Romans · China
1426
+23
🇦🇷 Danes · Argentina
1652
-24
🇹🇼 Mongols · Taiwan
1528
-19
Player eAPM Actions Feudal Castle Imperial Opening
39 903 7:24 11:40 — ⛏ Fast Castle
34 777 6:30 10:19 — ⛏ Fast Castle
33 750 6:43 13:32 — ⛏ Fast Castle
24 548 7:31 11:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,485 4,345 1,965 60 12,855 12,938
7,015 3,225 2,375 0 12,615 12,810
5,125 4,517 2,465 0 12,107 12,994
7,585 3,034 1,420 0 12,039 14,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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