AoeStats
← 玩印度的哥们硬不起来

Arena

509594775Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 29m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1458
+17
🇯🇵 Spanish · Japan
1431
+18
🇩🇪 Teutons · Germany
1477
-18
🇳🇱 Persians · Netherlands
1476
-17
Compared against 544,430 analysed team-game players on Arena.
玩印度的哥们硬不起来 A
Feudal Age 11:07 vs 10:55
btm 41%
Castle Age 15:15 vs 16:03
top 34%
Imperial Age — vs 32:17
btm 0%
eAPM 36 vs 27
top 27%
First military 12:47 vs 18:52
top 6%
▲ Early military at 12:47 (Scout Cavalry) — earlier than 94% of analysed players on Arena
▲ Town centers almost never idle — 2s across the first 15:15
ggmax S
Feudal Age 9:56 vs 10:55
top 12%
Castle Age 14:28 vs 16:03
top 13%
Imperial Age — vs 32:17
btm 0%
eAPM 46 vs 27
top 11%
First military 16:10 vs 18:52
top 24%
▲ Fast Feudal Age at 9:56 — faster than 88% of analysed players on Arena
▲ Fast Castle Age at 14:28 — faster than 87% of analysed players on Arena
▲ High eAPM (46) — top quarter of analysed players
▼ Loom after the Feudal click (11:00) — usually safest before it
▲ Town centers almost never idle — 1s across the first 14:28
SbS | TetraPak A
Feudal Age 11:09 vs 10:55
btm 40%
Castle Age 14:43 vs 16:03
top 20%
Imperial Age — vs 32:17
btm 0%
eAPM 63 vs 27
top 2%
First military 16:24 vs 18:52
top 27%
▲ Fast Castle Age at 14:43 — faster than 80% of analysed players on Arena
▲ High eAPM (63) — top quarter of analysed players
▼ Loom after the Feudal click (12:26) — usually safest before it
▲ Town centers almost never idle — 1s across the first 14:42
Mr Bowll S
Feudal Age 10:56 vs 10:55
btm 49%
Castle Age 14:11 vs 16:03
top 8%
Imperial Age — vs 32:17
btm 0%
eAPM 58 vs 27
top 4%
First military 11:54 vs 18:52
top 4%
▲ Fast Castle Age at 14:11 — faster than 92% of analysed players on Arena
▲ High eAPM (58) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Early military at 11:54 (Scout Cavalry) — earlier than 96% of analysed players on Arena
▲ Town centers almost never idle — 4s across the first 14:11
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