AoeStats
← 玩印度的哥们硬不起来

Arena

509594775Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 29m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1458
+17
🇯🇵 Spanish · Japan
1431
+18
🇩🇪 Teutons · Germany
1477
-18
🇳🇱 Persians · Netherlands
1476
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 1,843 11:09 14:43 — ⛏ Fast Castle
58 1,723 10:56 14:11 — ⚔ FC into Scouts
46 1,357 9:56 14:28 — ⛏ Fast Castle
36 1,073 11:07 15:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,710 8,300 3,865 500 21,375 22,747
8,920 7,000 2,140 865 18,925 20,353
6,450 3,785 2,555 650 13,440 13,598
5,790 4,680 805 975 12,250 14,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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