AoeStats
← 玩印度的哥们硬不起来

MegaRandom

509323218Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 27m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
1554
+14
🇫🇷 Ethiopians · France
1436
+18
🇦🇷 Aztecs · Argentina
1554
-18
1435
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 1,583 9:54 — — ⚔ M@A into Archers into Scouts into Skirms
47 1,316 12:31 21:42 — ⛏ Fish Boom FC
43 1,189 11:04 23:00 — ⚔ Fish Boom into Archers
40 1,102 10:50 25:53 — ⚔ Fish Boom into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,775 6,902 4,500 110 20,287 20,902
4,075 6,898 1,440 835 13,248 14,290
6,980 4,168 570 0 11,718 13,348
4,845 3,927 2,415 0 11,187 13,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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