AoeStats
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Arena

509305275Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 33m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
1548
+11
1448
+16
🇩🇪 Danes · Germany
1456
-14
🇧🇬 Vietnamese · Bulgaria
1429
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,420 11:21 15:14 32:37 ⛏ Fast Castle
34 1,144 10:21 17:46 — ⛏ Fast Castle
33 1,124 8:53 21:51 32:19 ⚔ Towers FC
31 1,069 12:02 16:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,355 8,098 4,605 920 25,978 27,227
10,405 7,553 2,650 1,850 22,458 23,728
8,275 7,690 2,735 850 19,550 25,056
6,725 8,707 2,265 200 17,897 20,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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