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Lombardia

509295706Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 49m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1449
+16
🇳🇱 Magyars · Netherlands
1411
+17
🇩🇪 Danes · Germany
1462
-17
🇧🇬 Khmer · Bulgaria
1433
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,279 8:56 24:46 41:45 ⚔ Scouts into Archers
46 2,262 10:26 14:38 33:33 ⛏ Fast Castle
36 1,766 10:09 18:25 31:54 ⚔ Scout Rush
30 1,475 10:16 20:27 36:13 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,725 17,643 13,635 4,150 53,153 66,062
25,905 13,774 8,905 2,860 51,444 57,547
21,195 11,521 10,725 1,020 44,461 48,826
16,650 9,786 7,115 1,565 35,116 39,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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