AoeStats
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Arena

509292844Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 33m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇶 Lithuanians · Iraq
1414
+16
🇺🇸 Dravidians · United States
1377
+17
🇺🇸 Japanese · United States
1368
+18
🇺🇸 Franks · United States
1280
+21
1449
-20
🇨🇳 Bohemians · China
1432
-19
🇦🇷 Vietnamese · Argentina
1385
-17
🇦🇷 Danes · Argentina
1354
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,470 9:15 14:17 — ⛏ Fast Castle
40 1,327 9:38 13:48 — ⛏ Fast Castle
38 1,286 10:09 14:26 32:16 ⛏ Fast Castle
27 888 10:42 14:19 — ⛏ Fast Castle
23 771 10:57 15:28 — ⛏ Fast Castle
23 755 10:17 14:51 29:41 ⛏ Fast Castle
23 756 10:44 14:54 32:32 ⛏ Fast Castle
21 710 10:17 14:05 29:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,015 10,610 6,195 1,735 35,555 41,243
16,200 10,385 6,670 300 33,555 36,223
14,955 9,595 2,820 2,900 30,270 38,345
12,395 7,583 3,120 1,600 24,698 25,957
10,485 7,810 4,820 1,560 24,675 25,533
7,605 6,875 3,535 1,430 19,445 22,145
6,875 5,385 250 400 12,910 13,924
6,675 3,500 250 865 11,290 13,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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