AoeStats
← 玩印度的哥们硬不起来

Arena

509288106Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 37m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1662
+9
🇲🇽 Spanish · Mexico
1573
+13
🇲🇽 Malay · Mexico
1484
+16
🇲🇽 Cumans · Mexico
1437
+19
🇻🇳 Britons · Vietnam
1565
-17
🇨🇳 Danes · China
1487
-14
🇫🇷 Cumans · France
1481
-13
1462
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 2,380 9:03 19:51 25:37 ⛏ Fast Castle
64 2,377 10:26 14:27 29:54 ⛏ Fast Castle
40 1,499 11:25 14:51 37:03 ⛏ Fast Castle
37 1,363 7:38 22:21 36:06 ⛏ Fast Castle
37 1,371 9:19 22:11 28:17 ⛏ Fast Castle
36 1,343 11:12 14:50 27:56 ⛏ Fast Castle
34 1,282 10:03 20:04 — ⛏ Fast Castle
34 1,263 10:51 14:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,730 12,010 10,620 1,600 44,960 48,437
20,625 14,260 8,700 965 44,550 47,803
22,315 10,388 7,470 1,800 41,973 44,404
15,385 12,010 6,320 2,150 35,865 39,037
12,450 7,633 3,650 2,250 25,983 32,782
9,540 8,125 4,065 1,525 23,255 24,021
8,095 6,599 2,735 1,040 18,469 19,980
5,250 5,210 1,125 1,015 12,600 12,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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