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Lombardia

509123369Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 18m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
64 1,184 9:20 — — ⚔ Archer Rush
55 1,017 10:35 17:24 — ⚔ Scout Rush
54 999 10:49 14:31 — ⛏ Fast Castle
53 974 10:25 15:00 — ⛏ Fast Castle
41 764 7:40 — — ⛏ Fast Castle
37 681 9:25 — — ⚔ Scout Rush
33 605 10:59 14:50 — ⛏ Fast Castle
30 548 9:11 17:59 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,215 2,199 350 0 6,764 7,586
3,700 2,257 250 200 6,407 6,833
3,475 2,092 475 220 6,262 7,466
3,675 2,124 250 200 6,249 6,104
3,425 2,350 250 200 6,225 6,422
3,025 2,205 250 100 5,580 6,449
2,320 2,441 775 0 5,536 5,944
3,125 1,450 250 540 5,365 6,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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