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Lombardia

510201991Analyzed
4v4 RM · 12h ago on Sep 29, 2026· 88m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
31 2,720 12:24 21:47 37:50 ⛏ Fast Castle
25 2,176 10:53 18:28 33:04 ⚔ FC into Archers
17 1,488 11:09 21:52 37:29 ⛏ Fast Castle
14 1,214 12:38 28:26 46:24
13 1,136 32:50 42:25 56:31
13 1,167 15:57 21:04 43:34 ⚔ FC into Skirms
12 1,034 10:33 20:56 37:05 ⛏ Fast Castle
10 873 14:41 24:18 46:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,000 46,990 39,425 2,965 161,380 168,887
53,320 39,735 34,360 6,970 134,385 143,877
49,480 26,665 32,540 3,225 111,910 136,619
50,630 32,268 23,525 3,575 109,998 119,681
34,690 33,965 28,685 3,650 100,990 120,750
21,105 35,285 36,895 2,825 96,110 102,276
29,385 32,339 20,775 2,325 84,824 106,634
28,160 23,105 15,430 5,585 72,280 86,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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