AoeStats
← oneal321

Pilgrims

510109777Analyzed
4v4 RM · 20h ago on Sep 29, 2026· 56m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Spanish · Austria
643
+20
🇺🇸 Persians · United States
642
+20
🇺🇸 Sicilians · United States
639
+20
🇫🇷 Koreans · France
628
+21
🇹🇼 Saracens · Taiwan
775
-22
🇪🇸 Turks · Spain
735
-20
🇪🇸 Byzantines · Spain
730
-20
🇨🇳 Britons · China
710
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 1,977 11:00 16:53 39:14 ⛏ Fish Boom into Fire Galleys FC into Galleys
23 1,303 10:41 24:12 34:29 ⚔ Fish Boom into Scouts
22 1,211 12:54 20:07 34:57 ⛏ Fish Boom FC
18 1,026 22:22 30:36 — ⚔ Skirmisher Rush
15 853 11:27 19:09 31:30 ⛏ Fish Boom FC
12 652 15:58 24:01 29:23 ⚔ Fish Boom into Scouts into Galleys into Fast Imp
9 508 14:49 24:40 — ⛏ Fish Boom into Fire Galleys FC
3 161 36:10 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
17,835 16,510 13,405 2,380 50,130 56,342
18,190 16,280 13,275 1,630 49,375 54,621
13,720 21,900 10,725 1,600 47,945 79,151
15,025 10,415 10,420 3,450 39,310 44,250
14,485 12,030 5,495 5,375 37,385 44,435
9,845 14,460 9,905 3,100 37,310 45,494
3,930 2,833 310 100 7,173 10,018
2,115 2,430 90 225 4,860 4,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.