AoeStats
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Arena

509507213Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 80m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
541
+16
🇻🇪 Khmer · Venezuela
470
+19
🇺🇸 Byzantines · United States
699
-50
🇺🇸 Danes · United States
382
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 1,698 17:23 32:37 56:02
19 1,531 12:22 20:05 36:54 ⚔ FC into Archers
19 1,497 13:59 25:36 43:35 ⛏ Fast Castle
18 1,450 13:16 28:12 46:00 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
48,335 29,790 29,335 3,600 111,060 141,164
17,570 36,505 26,490 5,275 85,840 97,720
40,735 20,885 18,190 2,875 82,685 108,221
27,165 25,690 18,895 4,175 75,925 82,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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