AoeStats
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Arena

510951328Analyzed
4v4 RM · 15h ago on Oct 3, 2026· 27m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
1060
+6
🇪🇨 Celts · Ecuador
905
+11
🇨🇴 Bohemians · Colombia
879
+32
🇨🇴 Varangians · Colombia
857
+14
🇭🇰 Britons · Hong Kong SAR China
830
-12
🇹🇷 Khitans · Türkiye
807
-11
789
-10
🇷🇴 Franks · Romania
788
-10
Player eAPM Actions Feudal Castle Imperial Opening
60 1,653 10:45 14:30 — ⛏ Fast Castle
26 728 11:13 16:12 — ⛏ Fast Castle
26 713 11:10 15:13 — ⛏ Fast Castle
20 559 10:02 16:11 — ⛏ Fast Castle
20 543 11:44 18:40 — ⛏ Fast Castle
19 526 11:19 21:22 —
15 411 12:44 18:12 — ⛏ Fast Castle
13 362 13:29 17:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,315 4,135 2,525 650 15,625 15,955
4,540 4,910 1,700 755 11,905 13,600
5,070 4,050 1,765 750 11,635 12,339
5,770 4,120 745 200 10,835 13,337
3,405 3,020 850 755 8,030 9,296
3,750 2,950 250 200 7,150 8,432
3,075 2,590 550 750 6,965 7,493
3,275 1,705 200 90 5,270 7,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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